This is my promised update on bufferbloat, the problem I write about occasionally involving networks and applications that try to improve the flow of streaming data, especially video data, over the Internet but actually do the opposite, defeating TCP/IP’s own flow control code that would do the job much better if only it were allowed to. I first mentioned bufferbloat in January 2011 and it is still with us but the prognosis is improving, though it will probably take years to be fully resolved.
If you read my last column on LagBuster, you know it’s a hardware-based workaround for some aspects of bufferbloat aimed especially at gamers. LagBuster is a coping strategy for one […]